FIGURE SKATING JUMP OPTIMIZATION THROUGH COMPUTER SIMULATION

  • Laurie Cole
  • George D. Meixel Jr.
  • Theodore L. Morris
  • Lela June Stoner

Abstract

Computer simulation of figure skating jumps can identify opportunities for improving skater performance by utilizing the kinematic description of jumping dynamics derived from cinematographic analysis as the starting point for computer-based experiments on a simulated skater. The freedom to explore alternatives in body position, speed, thrust and timing with the computer simulation will provide the coach with a tool for systematic assessments of jumping technique. In addition, the ability to use the computer to examine the very rapid movements during take-off will help both the skater and the coach to conceptualize the components of movements that may have been previously unclear or even undefined.